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CAPPING STATS

 STAT BOOSTS

UNDERSTANDING YOUR

STATS

STAT NAMES

INFLUENCE & HONOR

WARNING;; YOU ARE ABOUT TO EMBARK ON A LONG READ, WANT SOMETHING

SPECIFIC? CLICK THE PLANTS.

What Are the Stats?

Statistics show how versatile your character is in different physical and mental areas, they tell other players how good (or bad) your character realistically is in certain situations.  STATS help you (the player) size up your character against other characters during roleplays; they determine how you fair in fights, how easily you can navigate terrain, even down to how well you can persuade other characters to do your bidding. This helps prevent players from creating characters that change fundamentally from RP to RP, AKA mary sues who can randomly best everyone no matter what.  A character that is usually very slow should not suddenly become superhuman fast in their very next RP just to ‘win’ over the situation, this system aims to prevent that by providing a sense of consistency. STATS encompass everything from physical strengths to how others are able to perceive you upon first impressions. Statistics are extremely important to not only character building, but interaction. Having a well rounded character whose stats all evenly match is easy, so use stats to help make a more unique and realistic roleplay experience.

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Statistics are meant to help players who otherwise have a hard time building up and shaping their characters into interesting figures to encounter. Statistics are a REQUIRED part of roleplaying, but are not necessary for those who choose to opt out of roleplaying. 

 

 

 

Competency & Cap of Stats?

There are GENERAL STATS that every character starts with, and that players may allocate and distribute points to when first starting out. Every character starts with 150 STAT POINTS, and may distribute them as the player sees fit to help start out the character. You must distribute all stat points BEFORE beginning to roleplay, you may not be able to tuck some away for later. From there, players must earn more STAT BOOSTS to distribute by doing Tasks. The GENERAL STATS are practical statistics and cannot be lost or rearranged once they are placed; they are capped at a certain number in each statistic, and once a character fills its stat bars, that stat bar is considered fully leveled up. Certain characters (such as notable NPCs, pack leaders, and Sheriffs) have higher caps in their stat bars, this is to prevent godmodding at small levels and prevent imbalance between low level characters and high level characters. 

 

You may be asking yourself, “How do I read a stat number and what does it mean?”. There are general milestones (known as competency levels) that allow you to understand the difference between a competent stat bar number, a weak stat bar number, and a strong stat bar number. When you’re not comparing character to character (or the relativity of your stats) just how do you know how powerful your character’s stats are?

 

COMPETENCY LEVEL:

5 - Character is severely disadvantaged in this area, to the point of probable disability.

10 - Character is rather weak in this area, but not severely.

20 - Character is decent (safe) in this area, neutral. This is a GOOD starting stat.

30 - Character shows an average ability in this area, considered good, but not strong.

50 - Character is well versed here, they are considered stronger than average.

75 - Character is beginning to master this area, they are formidable depending on the situation.

90 - Character is considered an expert in this area, they are powerful far above the average.

100 - As far as the [average] character can go, fully experienced in this area and will be a challenge to the majority of other players. This level is considered very powerful.

110 - Character exhibits a glowing sense of dominance in this area, the majority of others would not win against them.

125 - Challenging a character in this area would most certainly end in failure.

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CAPS: (How leveled your character may be before reaching full capacity.)

! May begin with at most: 50 in a single bar (i.e you can’t make a new character with 100 starting in the Speed bar, even if you distribute the remaining 50 points elsewhere.) 

! May only max out: 2 bars (i.e you can only max out 2 areas like Strength & Wit, or Defense & Agility in the character’s entire lifetime.

! Maxing out 2 bars means all OTHER bars are immediately capped at 75, so be careful!

! Remember, try to make a unique character, not an unstoppable one !

 

Normal Player: [100 in each bar]

Pack Leaders: [110 in each bar]

Sheriffs: [125 in each bar]

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GENERAL STATS: (What every character begins with)

STRENGTH (STR) : How much damage can be done to others, and how easily you overcome sickness.

  • A strong dog is a dog that will win most fights and scraps, challenging them to a brawl seems like a dumb idea. Strength will help in most areas when it comes to hunting and protection, however it’s also useful in determining how many chances a character can take with situations that might cause them illness, recovering from injuries seems effortless.  

 

DEFENSE (DEF) : How much damage you can avoid, how easily you can avoid getting sick.

  • A dog with good defenses usually walks off from most situations without injury or sickness. They are great at calculating the moves of others and strategically placing themselves in low risk situations. Defense keeps your character alive by making sure they don’t get hurt too bad through prevention. 

 

SPEED (SPD) : How quickly you can move, decide an attack, or run away.

  • A dog with speed doesn’t need strength, intelligence, or anything else to get themselves out of an area or fight with ease. Good speed is comparable to that of a deer that knows when a wolf is approaching and knows the exact moment when to sprint away.  Speed is also useful during fights or interactions, allowing you to get in quicker (but smaller) jabs and bites or maneuver around your opponent faster than they can process. Speed is a defense mechanism, but is not the same as defense. A fast dog is most useful as a scout or someone who relays information from place to place.

 

AGILITY (AGL) : How well you can move, and how easily you can navigate tough spaces.

  • A dog with good agility knows how to climb trees, scale abandoned buildings, jump over dangerous trenches, and anything else that would require both a nimble, flexible, and graceful form. Agility has little to do with strength, defense, intelligence or any other stat, aside from speed and can help add to how useful a dog is at scouting, patrolling, and other tasks that mostly require an adventurer’s spirit. An agile dog can also get to certain food, water, or medicinal herb sources that other dogs can’t, which makes them a useful ally in staying alive in tough times.

 

WISDOM (WIS) : How you gain/retain/apply knowledge.

  • A wise dog is experienced in knowing about most of the world around them, and acknowledging when they don’t. Learning is extremely important, and knowing when to admit failures comes naturally. Wisdom shows that a dog has encountered many situations in their lives and have learned from them, leaving you with a dog who can: gain the trust of others due to their experience, create plans and solutions to problems with ease, and know when to defend or when to attack. Wisdom is important to the survival of the masses and those who are less equipped to control or protect themselves. Having good judgement makes a wise dog extremely useful in difficult, dire, or deadly situations.

 

WIT: How quickly you can act on or create a decision or thought, and how well you persuade others.

  • A dog with wit is sharp minded and quick on their feet when it comes to decisions, perhaps even hasty, but smart. Wit helps determine how easily a dog can create and then execute a thought either physically, mentally, or verbally. Their deciviness can be deceiving and create a false sense of knowledge or intelligence, but it shows leadership and confidence more than anything. Wit allows a dog to show certainty, which in turn creates temporary trusts in others, and well executed situations only add to a dog’s ‘smarts’ and credibility. Wit is important for getting out of tough situations in an instance or avoiding conflict, or inciting it! Wit shows how well your dog can manipulate others (for good or bad) and get themselves out of sticky social situations. 

 

PRACTICALITY (PRC) : How adaptive you are and how cautious you are, basically the longevity of your survival.

  • A dog with practicality is always more realistic than the rest, they understand the world around them and know all the best ways to preserve their lives. This means that they’re adaptable and can mold themselves into whatever the situation calls for that will be in their best interests, and know how to leave when things no longer work in their favor. They avoid dangerous areas or drinking sources that look suspicious, and rarely see themselves getting into fights or trying to chase down prey too big for them. A practical dog plays the long game, they’re constantly considering what will happen tomorrow and planning ahead. Being practical is always useful for staying flexible and never getting bogged down on one plan. Practical dogs are strategic and safe, and offer protection in the form of caution. It’s hard to take advantage of a dog who’s always thinking ahead and being extremely observant of everything and everyone around them.





 

How Do I Gain Stat Boosts (SBs)? 

Gaining stat boosts comes mostly from participating in Quests, also known as complex duties, however it’s also possible to buy stat boosts from the Merchant shops, or earn them in group events. Stat boosts will collectively help you raise your stat bars to your liking. Some stat boosts will come to you with a particular placing, in either one or two of the categories (Strength, Defense, etc) or there is what’s known as floating stat boosts. These floating stats may be placed anywhere the receiver wants them to be, and floating stat boosts will come with no added abbreviation at the end to dictate where they go.

 

+1 SB (Floating) vs +1 STR (Strength Stat) 

 

How Can I Apply My Stats?

Applying your stats is something you will keep track of in your tracker and update your character’s application description to reflect as needed. You will always need to make sure you keep proof and links to where you earned your stats so that at any time admins may check in and make sure no dishonesty is taking place. 

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Influence , Dishonor , and Honor

Our roleplay incorporates plenty of ‘arbitrary’ factors that help loosely place your character in the world and help them interact properly with other characters. These mechanics help cut out ‘hello, who are you’ introductory roleplays and allow players to jump almost straight into character development and planning, as well as more meaningful interactions. One of these mechanics is our Influence system, which includes Dishonor and Honor.

 

Your Influence meter shows how well known you are in the roleplay world as a whole, and how much authority you can choose to show over others in terms of ‘loose hierarchy’. Ever had someone approach your more experienced and older character with a disrespectful tone or attitude? The Influence meter helps control those sort of interactions, for the most part. Of course, there is always leeway for the character’s personality and relation to one another that will help balance out those interactions, this is just a preventative measure for people who may find it useful. Your Influence also shows how much you will be believed if there is ever a situation where Sheriffs will need to be involved. You can think of your Influence as your status in the community. Influence is shown by a percentage % and every roleplay and Quests/Events you do will give you a certain amount of Influence percentage.

 

What does my Influence percentage (loosely) mean?

0%-20%

Not very well known, you do not have much weight to throw around.

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25%-50%

You’ve done a few things to get you noticed in the area, people likely know of your accomplishments (or failures) but feel at lost with your name.

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55%-75%

Those who don’t know of you likely aren’t from around here, but they should be wary of your status in the community.

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80%-100%

There is a heavy weight behind your name, and you’re well known. If you choose to start barking out orders, it’s likely that someone won’t question you.

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110%-125% [MAX]

You’ve found a solid place in the community and even the newly born know of you and your accomplishments (or failures.) When you enter a room, most eyes will turn to your for leadership.

 

Dishonor & Honor

Honor and Dishonor is the only meter that users will decide on their own, and may change at their own pace. Honor and Dishonor shows how your character is going to be perceived by others, and you get to decide this ! Will people be more weary approaching your character? Maybe give out antagonizing greetings rather than friendly ones? Then you likely have higher dishonor than honor. Would you rather other characters be more trusting and friendly towards you? Then set your honor higher! The Honor and Dishonor is found in your character’s application description and will show up as a ‘star bar’. How you choose to play off your dishonor to honor ratio is left open to creativity, there are no rigid rules to follow when deciding to set your star bar. Generally, the closer you are to one side, the more of a honorable/dishonorable character you have, if you leave your star more towards the middle, it can be considered that your character is just more neutral.

 

Remember, you may change your star bar at any time as it fits with the character’s development. Please refrain from changing your star bar after every roleplay to better fit the next roleplay you want to participate in. The changes should remain realistic to your development!

 

Honorable

Honor ★✰✰✰✰ Dishonor

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Somewhat Honorable

Honor ✰★✰✰✰ Dishonor

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Neutral

Honor ✰✰★✰✰ Dishonor

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Somewhat Dishonorable

Honor ✰✰✰★✰ Dishonor

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Dishonorable

Honor ✰✰✰✰★ Dishonor

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