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GENETICS GUIDE

PHYSICAL & COLOR MUTES

Physical vs Color mutations

(!) Blunt Ears, Fox Tail, Loose Curl, Saber (1&2) Tail, Rose Ears, Coyote Ear/Tail, and Crooked Ears are NOT MUTATIONS.

(?) These are Physical Variations, and they are free to use.

Physical Mutations are anything that alter a suka's outline or features. (Cara Ears, Curled Tail)

Color Mutations are anything that alters the color of a suka to a locked gene. (Albino)

There are Mutation Levels, which alter how a normal mutation looks, often times by doubling the mutation, causing a split/curl to the mutation, or other  alternate variations of a single mutation. (Cara Ears, Mutation Lvl 3)

There are Oddity Mutations, which are mutations that occur on Peculiars (or Healthy Carriers), that cause deformities to happen. Some of these mutations comes with "perks" or unlock other aspects of the game. (Handsy , Eyeless, Spores, Worm Tongue)

 

PASS RATES: MUTATIONS

(TIP) Mutations often lean Paternal.

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nA  x nA = 5% pass rate of RANDOM ORIGINAL mutation appearing

Mutation Type x nA  = ~25% pass rate of mutation

(Same Specific) Mutation Type x Mutation Type = ~50% pass rate of mutation.

 

(?) The original mutations appear at the highest rate, the original mutations being: Button / Cara / Hound Ears , Stub / Corkscrew / Curled / Silk / No Tail.

(!) Color Mutations have a chance of appearing at .01%-5% , and parents who have color mutations (very slightly) effect the increase that offspring will see the mutation.

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